Difference between revisions of "SHIP:Sail Overview"

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* [[SHIP:Data_Types|Data Types]]
 
* [[SHIP:Data_Types|Data Types]]
* [[SHIP:Sail:Node|Object Nodes, Properties, and Scope]]
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* [[SHIP:Node|Object Nodes, Properties, and Scope]]
 
* [[SHIP:Sail:Operators|Operators]]
 
* [[SHIP:Sail:Operators|Operators]]
 
* [[SHIP:Sail:Functions|Built-in Functions]]
 
* [[SHIP:Sail:Functions|Built-in Functions]]
 
* [[SHIP:Sail:Flow_Control|Flow Control]]
 
* [[SHIP:Sail:Flow_Control|Flow Control]]

Revision as of 15:33, 13 October 2016

SHIP Sail is the built-in scripting language and virtual machine environment within a SHIP GUI.

Sail is very similar to C and Java; even the casual programmer will find Sail quite familiar and easy to use. Sail is constructed to implement short snippets of activities, or "event handlers". When an event happens in SHIPEngine, a listener wakes up and optionally "runs" the associated Sail script.